Calling undergraduate and graduate students from ALL MAJORS
Are you looking for hands-on experience with virtual reality and augmented reality exploring novel user interfaces that are centered on the hands?
Holos Virtual Reality User Interface Project
Holos is passionate about education as well as new interfaces and how they can foster a better understanding of our world. Everyone on the Holos team is multidisciplinary, and we take a holistic and humanistic approach to developing software.
Students will explore novel user interfaces in virtual and augmented reality that are centered around the hands and present their ideas, and, ideally, implementations of new VR/AR user interface elements at the end of the semester in the form of a blog post.
Here is the Process:
The primary objectives are to create distinctive and beneficial solutions using virtual reality. Participants (individuals or teams) will explore novel user interfaces in virtual and augmented reality that are centered around the hands with guidance and expertise from the Holos team.
Example projects include:
Reimagine what a file browser looks like in VR
Develop a process for how a teacher would take students through a virtual tour of a city
Design an inventory system so users can take virtual tools around with them in the space
Create an avatar creation workflow for networked VR sessions
Students’ project deliverables will consist of a blog post and either Route 1 or Route 2 (as defined below).
In addition, students will be presenting their projects at the Student Cohort Live Showcase and if selected, you may present at Innovation and Industry Showcase too.
Please note that Routes 1 and 2 are due before the Blog Post.
Base – Blog Post (due April 22)
Your post should have visuals, alongside your project breakdown. Here are key sections to include:
2D Sketches/Concepts (due April 19)
Sketches of proposed user flows and interface elements can be done in a notebook and transferred to the blog post. They should provide sufficient detail such that a cohesive narrative can be gathered from the sketches. The sketches will supplement the blog post and will provide valuable context to the written elements of the post.
3D Interactive Prototype (due April 19)
This route goes above and beyond and requires the students to deliver an interactive prototype of the proposed solution/experiment. Students should prototype in Unity and should make sure to utilize hand-based controls (not abstract “laser pointer” interfaces). Given the time constraints, a focus should be put on functionality, not necessarily visual fidelity.
Students will have the opportunity to earn a stipend for work completed. Awarding of the full stipend value is at the discretion of Holos and will depend on the quality of work presented.
Students can expect to:
Gain Hands-On Experience
Create Industry Connections
Holos is asking students to write a blog post based on their learnings from the project experience in addition to potentially presenting at the April 22nd Showcase.
The Showcase is a great opportunity to share what you’ve learned, sharpen your presentation skills, and have skills and experience to add to your resume.